v1.00
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Available to both Dedicated and Local Game versions:
1) Team-Based Traits
	Self-explanatory: the user can choose traits that the members of a specific team have (traits are below)

2) Traits list:
	-Player (Running) Speed: You can freeze by setting this to 0, or use a - for moonwalking.
	-Ammo in Clip: The ammo in the clip of the current weapon
	-Ammo in Secondary Clip: The ammo in the secondary trigger of the current weapon. Useful for things like grenade-attached weapons.
	-Ammo in Reserve: The ammo in reserve of the current weapon
	-Primary Nades: The amount of frag grenades
	-Secondary Nades: The amount of plasma grenades
	-Shield Charge Time: The amount of time it takes for the shields to START recharging.
	-Respawn Time: The amount of time to respawn after dying.
	-Battery: Similar to Ammo in Clip but for plasma weapons. 0 is empty and 1 is full
	-Health Regen Rate: The amount of health (based on 0 being none and 1 being a full HP bar) to regen per second
	-Health Regen Max: The amount health that the player can regen MAX (1 is normal HP, 8 would be 8 times the normal amount of HP)
	-FlagRegen w/Shields: Checking means that the team's HP regens only if their shields are charging or are at full
	-Flag Zombification: Checking starts the zombie automation (blue = zombies, red = humans, when a blue kills a red, red goes blue and becomes a zombie) and handles all the necessary procedures within it.

3) Setup: Used to load/save trait tables

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Special Dedicated Version Features:
	-Remembers a player (if they leave as a zombie, they will come back as a zombie)
	-Hash recording: records the names of each player in the "hashes" folder where Brainz was started. An application will be released later to search through these records and pop up the hashes of all players going by a certain name, which can, potentially, be used to stop known hackers or cheaters.